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1. Ship cargohold - in Ships and Modules [original thread]
Abrazzar wrote: Nope. None. No skills, no links, no implants. Only modules and rigs. Skills certainly matter. For instance, racial industrial skill affects industrials' cargohold size; and, likewise, racial freighter skills affect freighte...
- by Ranka Mei - at 2011.09.08 14:27:00
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2. BCU2 and torps - no damage bonus? - in Ships and Modules [original thread]
CN BCU's damage on my Tengu apply just fine. -- "All your monies AUR belong to us." -- CCP
- by Ranka Mei - at 2011.07.15 10:03:00
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3. No more unprobable ships, whats the next best thing? - in Ships and Modules [original thread]
Originally by: DemetRYS Originally by: Cipher Jones +1 for providing facts and not arbitrary numbers. Thank you. Nice sarcasm, too bad CCP has said those numbers are not being released and we're expected to essentially figure t...
- by Ranka Mei - at 2011.07.14 22:41:00
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4. Ladies and Gents.... The DCU - in Ships and Modules [original thread]
Originally by: Val'Dore Damage Controls causing damage seems backward to me. I think we have a winner. LOL. Good one! -- "All your monies AUR belong to us." -- CCP
- by Ranka Mei - at 2011.07.07 22:19:00
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5. Sleipnir and its slots. - in Ships and Modules [original thread]
Originally by: Grog Barrel Hi, i was wondering: how comes, that the sleipnir is the only field command ship with a total of 18 module slots, while all its racial counterparts have only 17? Is there a special reason to this, or it is just...
- by Ranka Mei - at 2011.07.07 22:06:00
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6. Useless modules list - in Ships and Modules [original thread]
Originally by: Headerman Shield Recharger mods. Either a hardener or an extender give better stats than a shield recharger. Yes. Shield Rechargers suck. But primarily because they have a much better low-slot counterpart: the Shield Po...
- by Ranka Mei - at 2011.07.05 06:05:00
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7. UnGankable Nyx Solo lvl 5 Mission Runner - in Ships and Modules [original thread]
Originally by: Andarin Theyliss I'll be kind and assume you are merely ignorant of how capital ships work. The Nyx is a super-capital class ship. It does not function like your normal ship. Nor does it function like a regular capital cla...
- by Ranka Mei - at 2011.07.05 05:54:00
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8. Create a starship contest - in Ships and Modules [original thread]
Originally by: Carmen Martino CCP is too busy making the Sims In Space to make new ships these days. I think BiS (Barbie In Space) is fantastic! So, hands off Incarna, please! :) Still, I was disappointed to see none of the contest de...
- by Ranka Mei - at 2011.07.03 03:48:00
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9. Unprobalble mach arti fitt (nuke those targets form 180km! - in Ships and Modules [original thread]
Originally by: NoNah The publicly known method they've nerfed it to is through a cap. Basically saying that you can never get the ratio below 1.1 even if the sig radius and strength would imply much less. Exactly. It's capped at 1.14, ...
- by Ranka Mei - at 2011.07.02 14:39:00
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10. unprobable through eccm no longer valid?? - in Ships and Modules [original thread]
Edited by: Ranka Mei on 02/07/2011 00:46:43 Originally by: CarlBrutananadalewski So the ratio is capped so you can't exceed 1.08 str/sig ratio which was required to be unprobeable before. Rather, you can't reach sig/str < 1.08 a...
- by Ranka Mei - at 2011.07.02 00:46:00
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11. Tengu & SP's - in Ships and Modules [original thread]
Originally by: minuseb if you eject too early they might stop shooting and just take your ship :) Theoretically this is true. But by the time you're thinking about ejecting, your skills and implants are probably the only thing holding ...
- by Ranka Mei - at 2011.07.01 10:37:00
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12. Subsystems?? - in Ships and Modules [original thread]
Originally by: Marcus Gideon They made the training short on purpose. If you're still in the ship when it explodes, you'll lose one level off of one of the Subsystem skills, or the ship skill itself. Or of the ship skill itself?! Neve...
- by Ranka Mei - at 2011.07.01 05:58:00
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13. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
And another thing... Originally by: Diomidis Boosting off-grid is not the real problem with boosting... Being able to boost equally all your gang members (yeah, with proper gang configuration, dah) with only one boosting ship is way more ...
- by Ranka Mei - at 2011.06.30 07:28:00
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14. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: Diomidis Unprobable mission runners do get ganked every day, outside of stations. You need 2 or 3 Artie BSs. Exactly. :) Which is precisely why I didn't consider unprobable T3's overpowered at all. Sure, they can temporar...
- by Ranka Mei - at 2011.06.30 07:10:00
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15. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: Lyrrashae You do realise that whilst it is no longer possible to be un -probable, the same previously un-scannable fit will still make it incredibly difficult to probe down? As in: A) Max'ed skills (At least a few m...
- by Ranka Mei - at 2011.06.29 21:51:00
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16. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: DELTA9ONLINE2 CCP has been POOPING on senior players for years and tbh, they really DON"T care. This is just yet another example of it and how many players have spent time to train skills for tengu or unprobable cerbs or wh...
- by Ranka Mei - at 2011.06.29 21:42:00
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17. BAAAAAADDDD TURRET ICONS !! - in Ships and Modules [original thread]
Originally by: Tiaen No, it's exactly how it should be. All turrets now fire lumps of coal. The icons are a very accurate representation of this new feature. Sorry, but they look awful. :( They look like black turds now, to be frank (I'...
- by Ranka Mei - at 2011.06.27 01:18:00
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18. Niche Fittings for Orca - in Ships and Modules [original thread]
Originally by: Loraine Gess Originally by: Ranka Mei Originally by: Wilhelm Riley Hire someone with a carrier or preferably a jump freighter, bypass those gatecamps altogether. He needs stuff moved out of lowsec, into...
- by Ranka Mei - at 2011.06.10 09:14:00
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19. Niche Fittings for Orca - in Ships and Modules [original thread]
Originally by: Wilhelm Riley Hire someone with a carrier or preferably a jump freighter, bypass those gatecamps altogether. He needs stuff moved out of lowsec, into highsec: jumpfreighter will do him no good. --
- by Ranka Mei - at 2011.06.10 03:39:00
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20. L4 Tengu - in Ships and Modules [original thread]
Edited by: Ranka Mei on 07/06/2011 10:59:22 @OP: I'd say, get rid of the Explosion Dampening Field (if your purpose is to omnitank). You only really need to omnitank against Angels a bit. There's usually simply no need: speed is your primary ...
- by Ranka Mei - at 2011.06.07 10:59:00
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